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The Dragoon Compendium

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1 The Dragoon Compendium on 8/12/2014, 11:22 pm

Gonna be heavily and constantly updating this, so yeah, please excuse the...lack of stuff.

•Locational Effects use the location from the frame you activate the skill, not when the damage occurs or the attack touches the opponent.

Dragoon for Sillyheads
So you may ask, what the heck does a dragoon do?
Well, to put it very bluntly, you poke your way to victory!
As a DPS class, you'll be relied upon to deal obscene damage to bosses and to mop up random mooks. Your particular style of damage, being a melee DPS, revolves around flank and rear effects, and being a DRG, Damage Over Time effects as well.
You'll be able to equip certain tank-like armors at a point, but this doesn't mean that you'll be able to soak up damage like a PLD or WAR. No, you'll still be squishy, but you'll be able to eat more mistakes than a MNK at least.
Aside from damage-dealing duties, you also have access to two Stun specials, which means you may be the designated stunner, and oftentimes the designated LB...so keep it on your hotbar, please...(Don't make the mistakes I did!)
Once again, as a melee DPS, you WILL be subjected to a lot of nasty AOEs, and you WILL have to stay rather focused on what you're doing. Always remember to look out for AOEs, and learn where they hit. Radials are the large circles, Linears are rectangles, and Cones are well, conical. Sometimes they appear as triangles. There are also disjointed, or 'projectile' AOEs, which will target a player. Those are usually radial. Some enemies won't always target forward with an AOE, some will actually target behind them, such as Cancer's Crab Dribble. Cases like Cancer, you'll want to stay to the side as much as possible, where no AOEs are present. Thus will you have to memorize and learn where the safest locations are. It's not as hard to remember as you might think, and after a while, it'll be second nature. So keep at it.  Wink 

Rotations
Yes, multiple. Why? Because you aren't always level 50, sillyhead!

Solo/No Tanks/You're The 'Tank'
As far as I know, you'll be sticking to True Thrust > Vorpal Thrust > Full Thrust > Phlebotomize(If you have it)
You'll want to sneak in Heavy Thrust or Impulse Rush combo during AOEs. Heavy Thrust for radial AOEs depending on size, and Impulse Rush for linear and cones. Projectile AOEs, you'll have to judge.

Party
•LV15-17
(Flank)Heavy Thrust > True Thrust > Vorpal Thrust
Non-TP Skills: Nothing.

•LV18-25
(Flank)Heavy Thrust > True Thrust > Vorpal Thrust
Non-TP Skills:
-Life Surge for Vorpal Thrust

•LV26-29
(Flank)Heavy Thrust > True Thrust >Vorpal Thrust > Full Thrust
Non-TP Skills:
-Life Surge for Full Thrust

•LV30-33
Phlebotomize > (Flank)Heavy Thrust > True Thrust > Vorpal Thrust > Full Thrust
Non-TP Skills:
-Life Surge for Full Thrust

•LV34-37
Phlebotomize > (Flank)Heavy Thrust > True Thrust > Vorpal Thrust > Full Thrust
Non-TP Skills:
-Blood for Blood before Heavy Thrust
-Life Surge for Full Thrust

•LV38-49
Phlebotomize > (Rear)Impulse Rush > Disembowel > (Flank)Heavy Thrust > True Thrust > Vorpal Thrust > Full Thrust
Non-TP Skills:
-Jump immediately after Heavy Thrust or Disembowel.
-Blood For Blood before Heavy Thrust.
-Life Surge for Full Thrust.

•LV50
Phlebotomize > (Rear)Impulse Rush > Disembowel > Chaos Thrust > (Flank)Heavy Thrust > True Thrust > Vorpal Thrust > Full Thrust > repeat
Non-TP Skills:
-Jump immediately after Heavy Thrust or Disembowel. May depend on AOE types since Jump immobility sucks.
-Blood For Blood before Heavy Thrust. Beef up that DPS.
-Life Surge before Full Thrust. 300(?) potency critical is super nice.

Other Skills
•Feint
-Inflicts Slow, what else is there to say? Apparently good against casters.

•Jump
-Good for a little bit of extra sexy damage, but be careful of getting stuck in an AOE since you can't move. Know AOE positions before tossing this out recklessly.

•Leg Sweep
-Standard interrupt for dangerous AOEs. Of course, don't spam it, since Stun degrades harshly.

•Spineshatter Jump
-Good for mobs that open with huge AOEs that really suck, like Handmaidens and their Dark Mist in Haukke Manor. Also can be used for getting close quickly...maybe.

•Invigorate
-Good for quick TP regen. Obviously.

•Piercing Talon
Your only true projectile option. Seedpods in Toto-Rak, pulling from groups, whatever. Sucks on damage, however. Jump when you do it for stylllllllle points(Thanks to McNubbins).

•Elusive Jump
Good for clearing Bind and Heavy if they get dangerous, eliminating aggro when you goofed and pulled a mark or something, and for getting out of radial AOEs. Mostly aggro-removal and dodging.

•Keen Flurry
In case your tank is awful or you find yourself as the lucky tankDPS in an instance. Lowers the DPS YOU eat, but not much. Assign this to a Emergency Defense macro or something.

Cross Class Skills
•Bloodbath (MRD LV9)(?)
Incredibly awesome for staying alive. I swear by this thing.




Dungeon Strategies
You know you're gonna go through these sooner or later; They're mandatory!
Do remember to stay hydrated and well-fed, don't feel bad if you need to pop a quick brb for water! Smile

•General
>Try to stay out of harm's way. Please.
>Pay attention to marking! If there's no marks, smack the tank's target so you don't pull aggro from the other targets. He's gotta spend MP to keep those on him.
>Make sure to kill additional enemies during bosses, such as the Noxius in Halatali and the Warden's Whips in Toto-Rak.
>Again. Don't die. :-Smile

•Sastasha

•Copperbell Mines

•Tam-Tara Deepcroft
>(if i remember right, the imps should be killed first at the orbs?)
>Watch for a purple trail and an imp spawn when fighting the Mindflayer. Kill the living hell out of the imp, since it makes Mindflayer invulnerable to everything.

•Thousand Maws of Toto-Rak
>Piercing Talon can be used to detonate Seedpods safely.
>If anyone gets stuck behind a web, help them out. You hit hard enough.

•Halatali
>You're gonna be needed for the Noxius and (other one) that spawn at bosses. They cause unavoidable damage if they reach their destination, but they die in like one hit.
>Don't just pull a switch unless everyone's awake. Please.



Primals and Etc.
The big bads, they're gonna be some of your hardest fights. Often equipped with MAJOR tricks, these require one helluva focus.

•Ifrit
>Watch out for random AOEs. Don't be afraid to drop lock-on and RUN.
>At some point he'll summon a nail. KILL IT.

•Titan
>You will probably be warned of all of this anyways because you are a dragoon and inheritly hate this fight. Comes with the spear.
>Landslide. Linear AOE of obscene obesity. You should move.
>When he jumps, stand JUST INSIDE the red circle.
>If you die, don't feel too awful, but do apologize. (And enjoy the framerate boost around your dead corpse at the bottom of the pillar because you probably ate Landslide)



Last edited by Lao-ShanTux on 8/24/2014, 10:02 pm; edited 1 time in total


_________________
A good day it is a good day is it

(Laonoone Avoire, and sortasubs Helea Mephitis and Desna Rhyus)
DRG main, and the best damn floortank there ever was
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2 Re: The Dragoon Compendium on 8/17/2014, 9:57 am

Updated the OP.


_________________
A good day it is a good day is it

(Laonoone Avoire, and sortasubs Helea Mephitis and Desna Rhyus)
DRG main, and the best damn floortank there ever was
View user profile

3 Re: The Dragoon Compendium on 8/24/2014, 10:03 pm

Hey look more stuff in progress


_________________
A good day it is a good day is it

(Laonoone Avoire, and sortasubs Helea Mephitis and Desna Rhyus)
DRG main, and the best damn floortank there ever was
View user profile

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